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Trees must use the Nature/Soft Occlusion Leaves and Nature/Soft Occlusion Bark shader. In order to use those shaders you also have to place the tree in a special folder that contains the name 'Ambient-Occlusion'. When you place a model in that folder and reimport it, Unity will calculate soft ambient occlusion specialized for trees. Nature soft occlusion shader unity. Trees you create using Tree Editor must use the Nature/Soft Occlusion Leaves and Nature/Soft Occlusion Bark shader. To use those shaders, you have to place Trees in a specific folder named Ambient-Occlusion, otherwise the Trees don’t render correctly. If I change the shader of the trees to anything other than Nature/Soft Occlusion the textures are visible again. Is this a bug with the shaders in U3 or am I missing something during this process. To add, I also played around with the 'Generate Lightmap UVs' during model import but it.